Please add past performance stats
There should be a way to look at ones own finishing ranks in all past tracks that they participated in.

Prakash Kotha About 2 months ago
Please add past performance stats
There should be a way to look at ones own finishing ranks in all past tracks that they participated in.

Prakash Kotha About 2 months ago
Matchmaking
Add competitions and matches between 2 or more players. Create a matchmaking system just like other high-quality games like Dota 2 and Rocket League, and a point system to answer which player is better than the other.

Pedro Gabriel Lima About 2 months ago
Matchmaking
Add competitions and matches between 2 or more players. Create a matchmaking system just like other high-quality games like Dota 2 and Rocket League, and a point system to answer which player is better than the other.

Pedro Gabriel Lima About 2 months ago
Point System
Create a points system that adds points to players based on their position on the global leaderboard at the end of each day. My community’s Gmod Racing server that I helped develop has this functionality through our website: https://noxiousgamers.com/leaderboard/?p=/gmr-overdrive/index It gives 10 points for 1st, 9 for 2nd, 8 for third, and so on down to 1 for 10th for each track and tallies the total points each player has for a total game score. This could work differently for Hot Lap Daily since there is a new track everyday and you can’t go back and race the old ones so maybe just an average leaderboard position for each day for each player that has their final end of day position continually caluclated into for every track they set a time on, but skipped if they miss a day.

Evan Wiles (X_wing195) About 2 months ago
Point System
Create a points system that adds points to players based on their position on the global leaderboard at the end of each day. My community’s Gmod Racing server that I helped develop has this functionality through our website: https://noxiousgamers.com/leaderboard/?p=/gmr-overdrive/index It gives 10 points for 1st, 9 for 2nd, 8 for third, and so on down to 1 for 10th for each track and tallies the total points each player has for a total game score. This could work differently for Hot Lap Daily since there is a new track everyday and you can’t go back and race the old ones so maybe just an average leaderboard position for each day for each player that has their final end of day position continually caluclated into for every track they set a time on, but skipped if they miss a day.

Evan Wiles (X_wing195) About 2 months ago
Touch Issue Stops Turning
When on mobile using touch to turn, if the thumb I am using wiggles or otherwise moves a bit, the section of screen with the turn buttons moves as well and it stops registering the turn. It's ruined many laps and makes mobile play more frustrating than it needs to be. Why does this part of the screen move? Video attached.

PixelPlays223 2 months ago
Touch Issue Stops Turning
When on mobile using touch to turn, if the thumb I am using wiggles or otherwise moves a bit, the section of screen with the turn buttons moves as well and it stops registering the turn. It's ruined many laps and makes mobile play more frustrating than it needs to be. Why does this part of the screen move? Video attached.

PixelPlays223 2 months ago
Adding a Racing mode like real F1
its a mode im which you have to complete certain number of laps of the circuit in least amount of it will test the drivers skills on a wider arsenal. Cz right now it feels like one lucky lap is all you need to get the reward haha , i think the other dynamic of seeing who can put a good performance lap after lap will truly test and weed out the lucky bugs and truly differentiate the best drivers. You can implement time penalties for extending track limits like real F1

Piyush 3 months ago
Adding a Racing mode like real F1
its a mode im which you have to complete certain number of laps of the circuit in least amount of it will test the drivers skills on a wider arsenal. Cz right now it feels like one lucky lap is all you need to get the reward haha , i think the other dynamic of seeing who can put a good performance lap after lap will truly test and weed out the lucky bugs and truly differentiate the best drivers. You can implement time penalties for extending track limits like real F1

Piyush 3 months ago
Mark what areas are hidden in track generator
The timer on the bottom left and the summary on the top left take some screenspace. It is not easily shown where it happens in the track generator. Having it displayed could make it easier to do maps that are not hidden from the view

DSTGU 3 months ago
Mark what areas are hidden in track generator
The timer on the bottom left and the summary on the top left take some screenspace. It is not easily shown where it happens in the track generator. Having it displayed could make it easier to do maps that are not hidden from the view

DSTGU 3 months ago
stop using AI illustrations
That's it, just bin off the slop. I'd take a plain page of stats with a background colour over these.

Billy NoHands 3 months ago
stop using AI illustrations
That's it, just bin off the slop. I'd take a plain page of stats with a background colour over these.

Billy NoHands 3 months ago
Disable collision detection on back wheels
[WILL REQUIRE HEAVY TESTING TO NOT BREAK THE GAMEPLAY] One of the worst feelings currently is when you think you have passed a corner but you catch a back wheel on the wall and this causes to crash on a corner you have already passed. Please make this not happen while keeping the balancing currently present in the game

DSTGU 3 months ago
Disable collision detection on back wheels
[WILL REQUIRE HEAVY TESTING TO NOT BREAK THE GAMEPLAY] One of the worst feelings currently is when you think you have passed a corner but you catch a back wheel on the wall and this causes to crash on a corner you have already passed. Please make this not happen while keeping the balancing currently present in the game

DSTGU 3 months ago
[BUG REQUEST] Resetting too quickly after death will cause the ghost to desync
Pressing space too quickly after collision will make you start behind your ghost. I wasn’t able to check if that affects racetime

DSTGU 3 months ago
[BUG REQUEST] Resetting too quickly after death will cause the ghost to desync
Pressing space too quickly after collision will make you start behind your ghost. I wasn’t able to check if that affects racetime

DSTGU 3 months ago
Drag and drop checkpoints in the track generator
Allow the track generator to make small modification to already created track layout

DSTGU 4 months ago
Drag and drop checkpoints in the track generator
Allow the track generator to make small modification to already created track layout

DSTGU 4 months ago
Choose your own offset
Based on @Ghost driver being offset slightly forward. I believe best possible solution would be to give people the option to choose the offset with which you want the ghost to appear - it may be useful for pushing the times to have the ghost 0.5s ahead of you. Or right on you when you want to compare. Or any value possible

DSTGU 4 months ago
Choose your own offset
Based on @Ghost driver being offset slightly forward. I believe best possible solution would be to give people the option to choose the offset with which you want the ghost to appear - it may be useful for pushing the times to have the ghost 0.5s ahead of you. Or right on you when you want to compare. Or any value possible

DSTGU 4 months ago
[Bug request] Fix playable window stretching
Related to: @On a computer, the tracks are stretched vertically! makes it a different experience between phone and computer. and @On computer, the track does not scale proportionally with window size. Additionally, the box with your best lap can cover part of the track. In responsive mobile view everything works well. In responsive large view gameCanvas stretches to fit game-screen div. This (for example) makes the car move with different speeds horizontally and vertically. This is universal between browsers I have tested (Zen, Firefox, Vivaldi), just can be more or less noticable depending on page aspect ratio. For example in Zen vertical cards make the game more noticably stretched but the same result can also be achieved by just stretching the window.

DSTGU 4 months ago
[Bug request] Fix playable window stretching
Related to: @On a computer, the tracks are stretched vertically! makes it a different experience between phone and computer. and @On computer, the track does not scale proportionally with window size. Additionally, the box with your best lap can cover part of the track. In responsive mobile view everything works well. In responsive large view gameCanvas stretches to fit game-screen div. This (for example) makes the car move with different speeds horizontally and vertically. This is universal between browsers I have tested (Zen, Firefox, Vivaldi), just can be more or less noticable depending on page aspect ratio. For example in Zen vertical cards make the game more noticably stretched but the same result can also be achieved by just stretching the window.

DSTGU 4 months ago
Customizable track width in the track generator
Allow to make thinner (or thicker if someone wants to) tracks. Currently the width is pretty high and the collision system is very forgiving, making it very hard to create a chicane for example Would probably require @Let us test the tracks that we create to not throw garbage onto the submission pile

DSTGU 4 months ago
Customizable track width in the track generator
Allow to make thinner (or thicker if someone wants to) tracks. Currently the width is pretty high and the collision system is very forgiving, making it very hard to create a chicane for example Would probably require @Let us test the tracks that we create to not throw garbage onto the submission pile

DSTGU 4 months ago
Constructor world championship
Provide best result from each team as a best result of each constructor (or best 2 results from each constructor scored with standard F1 points system). Could be used in global constructor championships. See: @Moving average leaderboard for possible ideas on global leaderboard

DSTGU 4 months ago
Constructor world championship
Provide best result from each team as a best result of each constructor (or best 2 results from each constructor scored with standard F1 points system). Could be used in global constructor championships. See: @Moving average leaderboard for possible ideas on global leaderboard

DSTGU 4 months ago
Moving average leaderboard
Idea based on: https://jonatanklosko.github.io/wca_statistics/moving_average You may think of it as “how well the given person has been doing recently”. This computes exponentially moving average (EMA) of competitor averages. EMA is a weighted average, with weights decreasing exponentially, meaning that more recent values contribute more to the computed average. Here we use α = 0.8, meaning that the average emphasizes last ~5 results (weight of results older than 5 is around 1/3 in total and decreases quickly for particular results). This could be used to create a leaderboard celebrating top players by showing their ability from all tracks they played while keeping the ability to easily climb the rankings when just joining. Implementation ideas: 1. (easiest to explain to everyone) Assign each player for each track a point score according to current F1 points system 25 points, 2. 18 points, 3. 15 points etc. Take an average according to the weighted moving average rules. Would personally recommend alpha value of 0.9. This means that yesterday (latest) track’s results would be worth 1x, 2 days ago 0.9x, three days ago 0.81x etc. Expected results: 1. Facade 21.xx 2. Adelocossa 19.xx (…) 2. (rewards more people) Same as above but find a more inclusive scoring system. I would recommend FIS ski jumping points but if you want to stay in racing then I guess Indycar points system? 3. (accounts for times) Set worst possible time = 1.1*winners time. People who didn’t finish or got worse get worst possible time. Score everyone with (winners time)/(their time). Easy to scale, for example ((score)-10/11)*1100 will give you everyone’s points in 0-100 scale. For example today’s points (15.10) after rescale will look like: Facade (6.812) 100 SMXT (6.815) 99,52 Adelocosa (6.816) 99,35 Rex (6.823) 98,23 Minerv1 (6.833) 96,62 (12) Me (6.854) 93,26 Someone behind (7.054) 62,26 Would recommend lower alpha to discard old results faster or setting lower worst possible time and rescaling the rescale (1.05, ((score)-20/21*2100) would double the differences). Of course the same moving average idea applies for every previous track

DSTGU 4 months ago
Moving average leaderboard
Idea based on: https://jonatanklosko.github.io/wca_statistics/moving_average You may think of it as “how well the given person has been doing recently”. This computes exponentially moving average (EMA) of competitor averages. EMA is a weighted average, with weights decreasing exponentially, meaning that more recent values contribute more to the computed average. Here we use α = 0.8, meaning that the average emphasizes last ~5 results (weight of results older than 5 is around 1/3 in total and decreases quickly for particular results). This could be used to create a leaderboard celebrating top players by showing their ability from all tracks they played while keeping the ability to easily climb the rankings when just joining. Implementation ideas: 1. (easiest to explain to everyone) Assign each player for each track a point score according to current F1 points system 25 points, 2. 18 points, 3. 15 points etc. Take an average according to the weighted moving average rules. Would personally recommend alpha value of 0.9. This means that yesterday (latest) track’s results would be worth 1x, 2 days ago 0.9x, three days ago 0.81x etc. Expected results: 1. Facade 21.xx 2. Adelocossa 19.xx (…) 2. (rewards more people) Same as above but find a more inclusive scoring system. I would recommend FIS ski jumping points but if you want to stay in racing then I guess Indycar points system? 3. (accounts for times) Set worst possible time = 1.1*winners time. People who didn’t finish or got worse get worst possible time. Score everyone with (winners time)/(their time). Easy to scale, for example ((score)-10/11)*1100 will give you everyone’s points in 0-100 scale. For example today’s points (15.10) after rescale will look like: Facade (6.812) 100 SMXT (6.815) 99,52 Adelocosa (6.816) 99,35 Rex (6.823) 98,23 Minerv1 (6.833) 96,62 (12) Me (6.854) 93,26 Someone behind (7.054) 62,26 Would recommend lower alpha to discard old results faster or setting lower worst possible time and rescaling the rescale (1.05, ((score)-20/21*2100) would double the differences). Of course the same moving average idea applies for every previous track

DSTGU 4 months ago
COTD style multiplayer
Easy to implement idea for an interesting tournament style: At certain hour a tournament starts, everyone moves to a “lobby”. Since then track is driven in rounds Each round a slowest X is eliminated. In trackmania if >16 players are left 4 get eliminated, if >8 players are left 2 get eliminated, otherwise 1 slowest person gets eliminated. Rounds are played with all the people except the eliminated ones until there is one person remaining who is declared the winner. There is potential to make this tournament hourly, daily or as in Trackmania - 3 times per day. The ability to reset a lap to the middle of latest checkpoint would be beneficial to risk taking more in the rounds.

DSTGU 4 months ago
COTD style multiplayer
Easy to implement idea for an interesting tournament style: At certain hour a tournament starts, everyone moves to a “lobby”. Since then track is driven in rounds Each round a slowest X is eliminated. In trackmania if >16 players are left 4 get eliminated, if >8 players are left 2 get eliminated, otherwise 1 slowest person gets eliminated. Rounds are played with all the people except the eliminated ones until there is one person remaining who is declared the winner. There is potential to make this tournament hourly, daily or as in Trackmania - 3 times per day. The ability to reset a lap to the middle of latest checkpoint would be beneficial to risk taking more in the rounds.

DSTGU 4 months ago
Badges for top 10/30/50.
I would suggest to have badges if someone is top 10, or top 30, or top 50 at the end of the day, before track resets. People can display this on their profile. Cause not everyone can get podium, we have to settle for at least top 10.

Abdul Moid Khan Mohammed 4 months ago
Badges for top 10/30/50.
I would suggest to have badges if someone is top 10, or top 30, or top 50 at the end of the day, before track resets. People can display this on their profile. Cause not everyone can get podium, we have to settle for at least top 10.

Abdul Moid Khan Mohammed 4 months ago